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		<title>k-Wave User Forum &#187; Topic: High frequency modelling problem</title>
		<link>http://www.k-wave.org/forum/topic/high-frequency-modelling-problem</link>
		<description>Support for the k-Wave MATLAB toolbox</description>
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		<pubDate>Tue, 12 May 2026 22:32:13 +0000</pubDate>
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			<title>Bradley Treeby on "High frequency modelling problem"</title>
			<link>http://www.k-wave.org/forum/topic/high-frequency-modelling-problem#post-3632</link>
			<pubDate>Mon, 13 May 2013 15:45:14 +0000</pubDate>
			<dc:creator>Bradley Treeby</dc:creator>
			<guid isPermaLink="false">3632@http://www.k-wave.org/forum/</guid>
			<description>&#60;p&#62;Hi Andrew,&#60;/p&#62;
&#60;p&#62;What is the size of your domain? Do you truncate it to slightly larger than the size of the transducer? &#60;/p&#62;
&#60;p&#62;A 2D simulation is certainly a possibility. However, when you perform simulations in 2D, remember you are inherently assuming that your sources, material boundaries, etc., are infinitely extended in the third-dimension (e.g., a 2D point source is actually a cylindrical line source in 3D).&#60;/p&#62;
&#60;p&#62;Using the C++ or GPU code should decrease the simulation time by around 6-8 times.&#60;/p&#62;
&#60;p&#62;Brad.
&#60;/p&#62;</description>
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			<title>ouelletn on "High frequency modelling problem"</title>
			<link>http://www.k-wave.org/forum/topic/high-frequency-modelling-problem#post-3619</link>
			<pubDate>Fri, 10 May 2013 02:01:39 +0000</pubDate>
			<dc:creator>ouelletn</dc:creator>
			<guid isPermaLink="false">3619@http://www.k-wave.org/forum/</guid>
			<description>&#60;p&#62;I am looking to model a rather unique system, it consists of 4 boundaries(water, copper, steel and liquid steel) totaling a ~3.5cm square and would like to find an approximation of the wave form generated by a single element generating a wave and all elements receiving.&#60;br /&#62;
The properties of my transducer are, 24 element, 0.2mm pitch, 0.05mm spacing, 10MHz+/-10% central frequency and 4mm elevation.&#60;br /&#62;
I am currently having issues with the size and time of 3d simulations at this frequecy, but was wondering if a 2d simulation would be possible by defining multiple rectangular transmitters/recievers and what errors this may cause.&#60;br /&#62;
Also if so should it would it be more efficient on the graphics processor or through a C++ implementation(if uncertain I am willing to try both)&#60;br /&#62;
Thanks, Andrew
&#60;/p&#62;</description>
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